Warrior Kids: A Tale of New Camelot is set in New Camelot, where eighteen-year-old Lance and his Earth Warriors are battling climate change. It would seem unlikely that a youth-led movement can save the earth from its own inhabitants, but Lance's movement is spreading across America, attracting friends and making enemies alike. The question is: can they really make a difference?
It's unusual to see a middle-grade novel steeped in different themes often directed to adult audiences: political struggle, climate change, and the process of becoming a leader in a turbulent world. Such themes would seem to preclude the audience Warrior Kids is intended for - and, indeed, the subject and approach promises not a light leisure thriller, but a story offering more depth than most.
That's one of the strengths of Warrior Kids: set within the 'Children of the Knight' universe, it combines elements of Arthurian legend and futuristic struggle to create its own unique world where young adults have power and learn how to wield it.
Chapters discuss the kinds of wars movements spawn, the strengths needed from a determined leader of any age, and the types of enemies that are born under such circumstances. They follow the rise of 'kid power' in previously-adult political circles and they use many of the trappings of Arthurian times (Excalibur, knights, etc.) to explore rhetoric, political structure, and how determined kids could possibly make a difference in their world - if it's not already too late.
While Warrior Kids is might be considered a middle grade read, it's really a better read for high school, with its older teens and their social and political savvy. Such an audience will find it a refreshingly different world that poses many questions about ethics, morality, and human interactions with the planet; all presented under the unusual focus on 'kid power' and the ability of individuals and grassroots communities to change the world.